Rogue


Gifted with cunning wit, sharpened by a dangerous career as a city thief and highwayman. Most at home navigating dubious backstreets, and rubbing elbows with equally dubious people. When one navigates risk as deftly as this one, adventure becomes an equally lucrative and less complicated alternative to crime.

ABOUT THE CHARACTER

Key equipment

  • Shortbow
  • Shortsword
  • Daggers, daggers, daggers
  • Leather armor

Proficiencies

  • Acrobatics
  • Deception
  • Intimidation
  • Investigation
  • Perception
  • Sleight of Hand
  • Stealth (Expertise)

Race: Half-Orc

Background: Outlaw

PLAYING A ROGUE

At 1st-level:

  • With six skill proficiencies and Expertise in Stealth, the rogue covers a lot of bases and is only barely outpaced in terms of skill versatility by the Bard at higher levels
  • Low AC and average hit points make melee combat dangerous for a 1st level rogue
  • Sneak attack damage is mediocre initially, but is sufficient to get by

Later on:

  • 'Cunning Action' at 2nd level and 'Uncanny Dodge' at 5th level grant the rogue incredible survivability and tactical options
  • Sneak attack damage continues to scale with levels, quickly making the rogue's damage uniquely consistent due to the fact that it isn't limited in use, unlike Spell slots and similar mechanics
Premade Characters